AI Insights · Timothy · July 2022
Top 5 High Fantasy Games on iOS in Madagascar Q2 2022
Explore the performance trends of the top 5 high fantasy games on iOS in Madagascar during Q2 2022, including revenue, downloads, and active users.
In the second quarter of 2022, the top 5 high fantasy games on the iOS platform in Madagascar showed varying performance metrics. Here’s a detailed look at their trends in weekly revenue, downloads, and active users, based on data from Sensor Tower.
Sain Seiya Awakening from YOOZOO (SINGAPORE) PTE. LTD. saw a fluctuating weekly revenue, starting at $531 and peaking at $606 in early April. The revenue experienced a decline towards the end of April, dipping to $226, and then slightly recovering to $342 in early June. The quarter ended with a weekly revenue of $229.
Clash Royale by Supercell displayed a diverse revenue pattern, beginning at $89 and peaking at $439 in early May. Following this peak, the revenue fluctuated, ending the quarter at $201. Weekly downloads for Clash Royale ranged between 46 and 93, with a notable consistency around the mid-50s towards the end of the quarter. Active users showed a stable trend, starting at 975 and peaking at 1051 in early May, before stabilizing around 1000.
Genshin Impact: Natlan Launch from COGNOSPHERE PTE. LTD. had a varied revenue trend, starting at $250 and experiencing several fluctuations, with a notable peak of $223 in early June. Downloads for Genshin Impact ranged from 9 to 55, with a significant rise in the final week of June. Active users remained relatively stable, starting at 414 and ending at 431.
Clash of Clans, another title from Supercell, showed a mixed revenue trend, starting at $95 and peaking at $183 at the end of May. The weekly downloads ranged from 31 to 75, with a peak in early May. Active users fluctuated slightly, starting at 2845 and peaking at 3048 in early May, before stabilizing around 3000 towards the end of the quarter.
Mobile Legends: Adventure by Shanghai Moonton Technology Co., Ltd. had a relatively stable revenue trend, with a peak of $123 in late April and another peak of $113 at the end of May. The weekly downloads for this game remained minimal throughout the quarter.
For more detailed insights and data, visit Sensor Tower.